Open this page on a computer with a mouse. Phones and tablets are not supported.
0 in game
Play pick a wager
Battle Royaleup to 50 · 5 min · top 4 paid
Waiting for players
Deposit OUROOne transaction from your own wallet. It stays yours until you wager it.
Pick a wagerYour entry becomes your snake's value. Everyone spawns at 20 segments.
Cash out any timeHold Q. 90% is yours, 5% burns forever, 5% funds the treasury.
0Total won
0Total burned
Affiliate 1% of what your invites cash out, for 90 days
Sign in with X to get your invite link.
0 referred · 0 OURO earned0 claimable
Watching the arena
Leaderboard lifetime winnings
How it works the arena in two minutes
Your snake is your wager
Pick a room and its entry leaves your game balance to become your snake's value. Everyone spawns at 20 segments; only the bet differs. Eat to grow, hunt to take other snakes' value, cash out whenever you dare. Alive, your value only goes up. Die, and all of it hits the floor as dust for whoever eats it.
Rooms
Five wager rooms and a free one. A room's entry is a fixed slice of the circulating supply, so its price in OURO is set once a day:
A room holds 20 snakes. Seats humans don't take are held by house bots, named like Bot Mamba and each worth exactly what a player is; a bot leaves whenever a human joins. You are always sent to the fullest room of your wager with a seat left; when every room of it is full of players, a new one opens. The biggest rooms read closed for now: keeping one alive means the house funding its bots, which costs too much at this stage, and they open as the number of players grows. Training is free, needs no sign-in, is always open, and never counts toward your record.
20 seats · bots hold the empty ones
In the arena
Mouse steers, Space boosts, T chats. Boosting burns length, never value, and half of what you shed comes back as free pellets. A fresh snake can neither kill nor be killed for 3 s. When a snake dies, its whole value scatters as dust along its body, one orb per segment: the killer gets only what it eats, and rivals can steal the rest.
a death drops one orb per segment
Cashing out — the only fee
Hold Q for 3 s. For those seconds you run straight, can't boost and can be killed; let go to cancel. When it completes, 90% is yours, 5% burns forever and 5% funds the treasury. That is the only fee in the game, the burn share steps down as the supply shrinks, and a cash-out leaves no dust behind.
90%5%5%
yoursburned forevertreasury
hold 3 s, then it pays
Deposit
Sign in with X and an embedded wallet becomes your arena account. Deposit OURO from your own Solana wallet (Phantom, Solflare, Backpack): one transaction, no minimum, and you pay a small network fee in SOL. It is credited to your game balance within a few seconds and stays yours until you wager it. The first wallet that deposits becomes your exit wallet.
your wallet→vault→game balance
Withdraw
Enter an address and an amount and request a voucher. The house signs it and never sends a transaction: your wallet submits the voucher to the vault and pays a small network fee in SOL, and the fee shares since your last withdrawal settle in the same transaction. No fee, no minimum, one voucher at a time.
game balance→voucher, signed by the house→your wallet
If the arena ever stops answering, your last house-signed statement lets you withdraw straight from the vault after the vault's exit delay, from your exit wallet.
Invite
Your invite link earns 1% of everything the players you bring cash out, for 90 days, paid out of the treasury's share. Claiming moves it into your game balance.
Regions
Arenas run in several regions. The page measures them and connects you to the fastest; change it with the Region button. Each region has rooms of its own.
Battle Royale
One round at a time in each region: up to 50 players, 5 minutes. Queue for a ticket: the entry, 10,000 OURO (the 10K room's price of the day), is taken only when the round starts, 60 s after 10 players are in. Leave the queue before then and nothing is taken.
Everyone spawns together at the same size, each somewhere random in the zone: you may start outside the next circle, so find it first. Nobody carries value and nobody cashes out: the zone holds, then shrinks toward the next circle (dashed), and outside it the storm eats your length, faster the smaller the zone gets. The warning shows what it costs you a second; at your smallest you have 1 s to get out. The last snake standing wins; at the end of the time, the longest one left. The pot is every entry, paid by place: 50 / 25 / 15 / 10% to the top 4, each prize minus the cash-out fee.
Item boxes land in the zone. You carry up to 3, each on its own key: tap 123 to use one (E uses the first), one right after another. The aimed ones (freeze, bomb, poison, meteor) are held: hold the key, your snake keeps its heading while the circle follows your mouse, release to send it. Took one by mistake? G drops the newest behind you for someone else, and a snake that dies leaves its items where it fell. The fighting items turn up more often as the zone closes.
Magnet (8 s) pulls food in. Ghost (4 s) passes through bodies; the rare cutter (5 s) cuts the bodies your head touches; neither kills anyone while it runs. Freeze: sent where you aim, every snake near where it lands stops dead for 2 s, and cannot steer, boost or use an item. Bomb: pushes heads away and dazes them a moment. A frozen or dazed snake cannot die in a crash and its head harms no one, but its body still kills whoever runs into it.
Poison: a cloud where you send it, for 10 s. Whoever is in it wades slowly and loses length fast, and keeps losing some for 3 s after getting out; one eaten down to the smallest dies of it. Meteor, the legendary: drop it anywhere you can see, and 1.2 s later it strikes, under a warning circle everyone sees: every snake it touches loses 30 length, and one no longer than that dies. Ghosts and snakes that just spawned are immune to every item.
Appearance your snake and soundtrack
Pattern
Colours
Too dark to see on the arena: your snake plays a little lighter, as in the preview.
Soundtrack
Generated live, so it never repeats. Pick one to hear it; M mutes everything in the arena.
Deposit from your own wallet
Pick the wallet you deposit from.
In this wallet
—OURO
One transaction from your wallet into the vault; you pay a small network fee in SOL. Credited within a few seconds.
Withdraw to any wallet
Pick the wallet you withdraw with.
Game balance
—OURO
The house signs a voucher; your wallet submits it to the vault and pays a small network fee in SOL. The fee shares since your last withdrawal settle in the same transaction.